Alexander Brandon
Alt./Nickname: | Chromatic Dragon, Siren, Sandman | |
Date of Birth: | 1974 | |
Location: | Temecula, CA (USA) | |
Website: | www.alexanderbrandon.net | |
Picture: | 2005 |
Biography
Despite being classically trained as a pianist and choral singer, Alexander Brandon’s real training came by experimenting with the AdLib sound card and later as becoming a member of the demoscene and tracker community, writing music for the classic MOD, S3M, and IT formats. His breakthrough into game music came when he composed and co-designed 1995’s “Tyrian,” which opened the doors to further work with Epic Games and related titles, including the “Unreal” and “Unreal Tournament” series. Severeal works were composed together with Dan Gardopée, his partner in the game audio company Straylight Productions. Brandon’s biggest success came with multiple Game of the Year winner “Deus Ex” in 2000, which he co-wrote with longtime collaborator Michiel van den Bos. He remains an active composer, with frequent stints as an audio director and producer, and is currently employed by Obsidian.
Alexander is also quite involved in organizations that promote the development of game audio, such as G.A.N.G. and Project Bar-B-Q.
- Wrote a book on the game audio industry: "Audio for Games: Planning, Process, and Production" (2004).
- Influential artists include: Basil Poledouris, John McGlaughlin, composer for Strider by Capcom (original version), Michiru Yamane, John Williams, Jerry Goldsmith, James Horner, Bach, Mozart, Beethoven, Orff, Shostakovich, Andrew Sega, Steve Vai, Orb, Michael Kamen, and many others...
“As always, make sure you can do anything. Write any style, do voice acting, direct voice acting, know your equipment and technology, become familiar with engineering, composing, sound design…I consider someone a musician if they can write or play one style, but I consider someone a true composer if they can write in more than one style.”
Games
Year |
Title |
System |
Dev. / Pub. |
Co-composer? |
1995 |
Tyrian | PC |
Eclipse Software / Epic Megagames |
- |
1998 |
Dark Vengeance | PC |
Reality Bytes / Atari |
Andrew Schlesigner, Mark Styles |
1998 |
Jazz Jackrabbit 2 | PC |
Epic Megagames / Gathering |
Robert Allen, Sean Hiler, Bryan Rudge |
1998 |
Pretzel Pete | PC |
Stealth Productions / XSIV Games |
Dan Gardopée |
1998 |
Unreal | PC |
Epic Megagames, Digital Extremes / GT Interactive |
Andrew Sega, Dan Gardopée, Michiel van den Bos |
1999 |
Jazz Jackrabbit 2: The Secret Files (expansion) | PC |
Epic Games / Gathering |
Robert Allen |
1999 |
Tyrian 2000 (same music as Tyrian) | PC |
Eclipse Software / XSIV Software |
- |
1999 |
Unreal Mission Pack I: Return to Na Pali (expansion) | PC |
Legend Entertainment / GT Interactive |
- |
1999 |
Unreal Tournament | PC, DC, PS2 |
Epic Games / GT Interactive |
Tero Kostermaa, Dan Gardopée, Kai-Eerik Komppa, Peter Hajba, Andrew Sega, Michiel van den Bos |
1999 |
Vigilante 8 | N64 |
Luxoflux / Activision |
Jeehun Hwang & Bon Harris (Shell) |
1999 |
Vigilante 8: 2nd Offense | N64 |
Luxoflux / Activision |
Dan Gardopée, Christian A. Salyer & Eric Klein (Theme Song Orig. Ver.) |
2000 |
Deus Ex | PC, PS2 |
Ion Storm / Eidos |
Dan Gardopée, Michiel van den Bos, Reeves Gabrels (New York, Hong Kong, and Paris Club Songs) |
2000 |
Jazz Jackrabbit 3 (unreleased) | PC |
World Tree Games |
- |
2003 |
Activision Anthology | GBA |
Aspyr |
- |
2003 |
Battlestar Galactica | PS2, XBOX |
Warthog / Universal Interactive |
[FMV: Cris Liesch, Tom Zehnder, Steve Kuray, Clint Bajakian] |
2003 |
Deus Ex: Invisible War | PC, XBOX |
Ion Storm / Eidos |
Mark Lampert, Todd Simmons, (FULL CREDITS) |
2003 |
Unreal II: The Awakening (additional music) | PC, XBOX |
Legend Entertainment / Infogrames |
Jack Wall, Clint Bajakian, Jeremy Soule, Crispin Hands, Chance Thomas, Richard Schneider, Saki Kaskas (Obolus Guitars) |
2004 |
Thief: Deadly Shadows | PC, XBOX |
Ion Storm / Eidos |
Eric Brosius, Mark Lampert, Todd Simmons |
2005 |
Gauntlet: Seven Sorrows | PS2, XBOX |
Midway |
Inon Zur, Rednote Audio, Alistair Cooper, (FULL CREDITS) |
2006 |
Marvel Ultimate Alliance (conversion) | GBA |
Barking Lizards Technologies / Activision |
- |
2006 |
Spy Hunter: Nowhere to Run (additional music) | PS2, XBOX |
Terminal Reality / Midway |
Cris Velasco, Sascha Dikiciyan |
2007 |
Neverwinter Nights 2: Mask of the Betrayer (expansion) (additional music) | PC |
Obsidian / Atari |
Rik Schaffer, Jeff Dodson |
Albums
Year |
Title |
1998 |
Unreal Original Soundtrack |
1998 |
Unreal Original Soundtrack (strategy guide version) |
2001 |
Deus Ex: Game of the Year Edition Soundtrack |
2006 |
A History of Unreal Music |
Non-VGM
Year |
Title |
1999 |
AtmosphereS - Moods |
1999 |
AtmosphereS - Pulses |
1999 |
AtmosphereS - Cultures |
2000 |
AtmosphereS - Rhythms |
2000 |
AtmosphereS - Dreams |
2007 |
Era's End (digital release) |
Links
Obsidian Entertainment
Interview (DeusEx-Machina)
Interview (MotherShip Servers)