Review posted by
Rimo on 2010-02-07
Feb
7

Frictional Games' triology of horror adventure games recently received a soundtrack release through the composer's label, The Sound of Fiction. Mikko Tarmia handpicked a selection of 27 trademark tracks to be featured on this CD. The music styles include classical, ambiance and industrial. Like the games it originally accompanied, the soundtrack is dark and serious, and at times, tragic and disturbing.
The three Penumbra games represented on this album are: Overture, Black Plague, and Requiem. These PC titles were released between 2007 and 2008. Story-wise, they revolve around a dark mystery in Greenland, where the player explores a dark underground complex in search of an understanding of a letter from his father. ...
Tags: Mikko Tarmia
Review posted by
Chris on 2010-01-23
Jan
23

Review by Ashley Winchester
Overview
Hailed by many as one of the forefathers of first person shooters today, id Software’s Doom is a title that needs little introduction. Initially lighting up PC’s in 1993 and 1994 before making its way across the vast field of home consoles available at the time, the simple story of a stranded space marine determined to make it home was destined to become a classic. However, despite the accolades the game received in its heyday, something peculiar occurred over the years that followed. Unlike classic side scrollers like Super Mario Bros.3 and Mega Man 2 that still command respect when brought up in conversation, Doom has encountered the opposite scenario. Honestly, I can’t
...
Review posted by
Chris on 2009-11-12
Nov
12

Review by Shawnphase
Let me preface my review first in somewhat of an nontraditional approach, and simply state that this fan-arranged album has it all. When I first approached what was in store for me from Christopher Getman, also known as Mazedude, I had no idea what to expect, and that was a good thing.
The American Alum clocks in at almost over 70 minutes of music and tributes American game music ranging from
Doom to
Myst to
Secret of Evermore. It had me admittedly first a little bit skeptical of whether or not I would be able to sustain interest, but it is truly a classic and displays the beautiful cacophony you could only ...
Review posted by
Chris on 2009-11-07
Nov
7
Dragon Age: Origins demanded considerably more subtlety and depth from Inon Zur than most of his preceding action scores. The game itself was crafted as a dark fantasy epic and required a musical score that reflected its setting, drama, and mythology. Intent to deliver, Zur explored a range of styles for the soundtrack, ranging from mystical ambience to brutal action cues to elvish hymns. The audio team at BioWare also ensured high quality production values for the title, blending recordings with the Northwest Sinfonia and Chorus with the distinctive voice of soloist Aubrey Ashburn. While an official soundtrack release remains to be announced, a digital soundtrack was featured within the bonus DVD of the limited edition version of the game. ...
Review posted by
Chris on 2009-09-06
Sep
6

After creating a string of hit Commodore 64 and Amiga scores, Chris Huelsbeck decided to produce his first original album,
Shades. As with most of his productions, this release only features a few of his game works and the majority of the pieces are original and demo pieces. As a result, stylistic experimentation is the focus of much of the album. Though some experiments are immature and the quality varies throughout, Huelsbeck nevertheless offers a very chaming and emotional collective experience.
The album opens with a medley of well-selected themes from the first two Turrican games. Huelsbeck certainly captures the spirit of the series' music with his poppy vibes, positive aura, and surprising minor ...
Tags: Amiga, Chris Huelsbeck, Commodore 64, R-Type, Shades, Turrican
Review posted by
Chris on 2009-09-05
Sep
5

Amon Tobin's first attempt at a game soundtrack,
Splinter Cell 3: Chaos Theory, was impressive both as an in-game accompaniment and stand-alone album. Some years later, he was asked to lead another game score, Sony's
inFAMOUS, to depict the desolate environments and high-octane action. The breakbeat extraordinaire was nevertheless assisted by several other composers, including Jim Dooley, Mel Wesson, and Johnathan Mayer, who produce additional in-game music and cinematic underscoring. Dooley and Wesson are actually members of Hans Zimmer's Remote Control Productions the company often blamed for the saminess and homogeneity of a lot of film and game music today and hence almost represent the antithesis of Tobin's cutting-edge style. Nevertheless, this is ...
Tags: Amon Tobin, Breakbeat, Cinematic, Electronic, inFAMOUS, Jim Dooley, Orchestral, Remote Control Productions
Review posted by
Chris on 2009-09-04
Sep
4

Review by Ersatz
I played Need For Speed before, but for the life on me, I couldn't remember what kind of music played in the background. Was it techno? Was it straight rock? I just couldn't remember, so I jumped at the chance to hear a Need For Speed album, and I always liked the third incarnation. Listening to the album through fresh ears, I would have to describe the music as being a cross of various genres, include country, rock techno, drum & bass and trance. If you can even FATHOM that, then kudos to you. If someone tossed that idea out there, I would have looked at them ...
Tags: Electronic, Fusion, Matt Ragan, Need For Speed, Racing, Rom Di Prisco
Review posted by
Chris on 2009-09-03
Sep
3

Away from their endless Star Wars productions, LucasArts have produced a number of excellent original adventure and action games. Each of these games was supported by a unique original score created by a member of the company's incredibly talented sound team.
The Best of LucasArts Original Soundtracks provided a commemoration of their achievements over the years with a one disc compilation. Three of the selections
Outlaws, Grim Fandango, and
The Dig were previously commemorated with their own acclaimed soundtrack releases. This leaves little space for exclusives, but there are still some, namely two original orchestral compositions flanking the album and some selections from the Monkey Island series,
Gladius, and
RTX: ...
Tags: Clint Bajakian, Compilation, Gladius, Grim Fandango, LucasArts, Mark Griskey, Michael Land, Monkey Island, Outlaws, The Dig
Review posted by
Chris on 2009-09-02
Sep
2

When I sat down to begin contemplating
Echoes of War, I thought very carefully about what I would be hearing. Consisting of a series of tracks from the Blizzard Entertainment music catalogue (Starcraft, Warcraft, and Diablo), these arrangements have been given a careful tuning to develop them to the point where they can be performed as a symphonic piece, instead of the traditional looping forms from the games. Until now, my experience with Blizzard Entertainment has been very limited, consisting almost solely of a few forays through the world of
Diablo II. However, when I had the opportunity to review this album, I jumped at the chance. This is mostly ...
Tags: Arranged, Blizzard Entertainment, Compilation, Diablo, Echoes of War, Eminence, Orchestral, Starcraft, Warcraft
Review posted by
Chris on 2009-09-01
Sep
1

In 1995,, LucasArts and Steven Spielberg took three astronauts into an adventure into space and another world with the PC graphic adventure
The Dig. Michael Land, the leading force behind most Monkey Island scores, was assigned to create the score. To depict the scenes and emotions of the game, he chose to hybridise synthetic and orchestral elements, blending influences ranging from Wagner to Vangelis to Bach with his own subtle musicality. The resultant score is accessible yet unfamiliar, simple yet deep. It was so well-received by gamers that, for the first time in LucasArts' history, it even received a stand-alone soundtrack release.
The opener "Mission to the Asteroid" is the most expansive and cinematic entry of ...
Tags: Atmospheric, Electronic, LucasArts, Michael Land, Space, The Dig